@Margin_archive
2025
Publication
Shared archive

Entering the gallery, I notice the quiet, overlooked objects that structure our experience〞columns, supports, load-bearing frames. They stand beside the artworks yet escape our attention, silently shaping how we look and move. We fixate on the art, while the things that hold, stabilise, and condition it remain invisible.

This project brings those overlooked structures to the foreground, turning supports into subjects and revealing the gallery as an active participant, not a neutral shell. I invite audiences to co-create a ※moving archive§ through observation and response, so space and power are not only seen but felt, questioned, and reconfigured as the exhibition unfolds.










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Click.gift
2025



Interactive webiste
Video  

This project investigates how authority evolves into invisible totalitarianism in the digital age, particularly through the “soft authority” embedded in visual language and interaction design. Online platforms guide our behaviour with friendly tone, reward systems, and seemingly neutral symbols, shaping our values and decisions while giving the illusion of free choice.

Through participatory design, the audience actively experiences this subtle manipulation. By interacting with visual cues and feedback mechanisms, they gradually realise how easily behaviour and perception can be steered. Through this dislocation and reconfiguration of familiar symbols, the project aims to provoke awareness around being guided—and being controlled—within today’s digital environments.










2025
Brand identity
lanunch
This project explores how individuals are shaped by invisible rules across generations and cultures. From authority and obedience to digital self-discipline, we reveal how external expectations become internalized, forming a new logic of control in everyday life.

In this project, we attempt to visualise through design practice the new mechanisms of social power that are characterised by ‘self-optimisation’, ‘digital performance’ and ‘active discipline‘, Perceptualisation.

As a problem solver and perception intervener, we use the language of design to prompt individuals to re-examine their own roles and positions in the system of &voluntary self-regulation*,
at the same time, we hope that the audience will reflect on the &prescribed mechanisms in daily life* in the course of the interaction.









:CHAOS CHAOS
2024

Publication According to Heisenberg's Uncertainty Theory, we can't measure the particles, the magnitude of the dynamics. We can't predict time as well as momentum. Likewise, who and what we are cannot be defined. 
This theory reminds me of the work of Cha Hak-kyung, who, in her installation (video) of her work, emits a blurred French-English-Korean, accompanied by unpredictable words, exploring the unpredictability of language and a state of confusion. That's what her work feels like to me. 

So I borrowed this feeling of chaos, of unpredictability, and expressed it in the various states of my day-to-day life. From leaving the house to school to class, I experience unpredictable states. I tried to create chaos in some of the various places where calmness returned. For example, the chaos of my thoughts during class presented itself in my intervention in the file. I tried to break our expectations of normal communication, of normal life. 

When placing this question in 2024, as ai comes along. Does the chaos of our communication change. I responded to this.











Let  fingertips express for  us
2024
Publication
Interactive game
This project explores how human perception—shaped by culturally developed “distance receptors” such as sight, hearing, and smell—fundamentally influences how we experience space, communicate, and behave. To understand human problems emerging from economic development and systems of control, I investigate how design might operate from a non-human perspective, drawing on animal behaviours and interspecies interactions as alternative models of intimacy, empathy, and connection.

Through experimenting with different methods and theories, the project seeks to reimagine psychological closeness in the Chinese digital context. In its final form, the audience is invited to touch and physically engage with the work, extending a direct, embodied expression of emotion into everyday life.












Reset
2023
Scroll
Performance
According to the concept of all things flowing, a person is like a river: small at first, narrowly contained within its banks, then enthusiastically rushing through rocks and waterfalls. (Portraits and other essays from memory Gradually, the rivers widen, the banks recede, the currents are calm or swift, they do not break in any obvious way, and merge in all directions without purpose. 

The river carries not only the region but also the emotions, they blend, conflict. Full of chance and complexity. I want to describe the flow of the river through the images, sounds and Spaces of the river perceived by the five senses of human beings, combined with body movements and graphics, and explain how the river expresses itself as a fluid. Explore the potential relationship and common ground between people and rivers.









What once was
2024






Performance with Rodina
Wearable activist textile
(a carrier bag)


In our life,everywhere I go I drop little pieces of my belongings.  They have hard-to-pronounce names and specific names.  Like crumbs on hair and skin.  Leaving traces of plastic everywhere creates markers of my path and movement.  Plastic is disposable but at the heart of the world and will not disappear.

So we think about how plastic objects transfer to unable use again and looking for some similiar industrial trace around us.
We want to convey to the audience, through critical design and storytelling , that the viewpoints expressed in this book suggest that our "fragility" is revealing the inherent interdependence between humanity and larger ecosystems, and that we are generating creative transformations through our efforts and collaborative experiments within our capabilities.









The Tangram New Manual
2023
Publication
Typograohy
In Eastern societies, only the ruler is a free individual, and the will of others must be subordinate to the ruler. The expression of this obedience in family moral and ethical education is that we want to cultivate obedient children and loyal supporters of the country.
When I was in primary school, a tangram test revealed a problem that now makes me question the obedience education in China.

Tangram is supposed to be a pastime toy in ancient China, but in modern times, it is used as a tool to ask children to form a specified shape as a test content, which violates its original meaning of freedom and innovation.
According to the research, I extracted the shape of tangram and combined it with the personality mbti that China wants to cultivate. The four most submissive personality forms were created to remind people that obedience is the deepest defect of the Chinese education system, and that we should learn to challenge authority and think critically.
On this basis, I designed a series of fonts, posters and books to record my whole research process.














The Peach Blossom Land
2023


Virtual exhibition identity In contrast to modern unconscious decadence—often rejected in Chinese culture—ancient figures like the Seven Sages of the Bamboo Forest embraced reclusion, poetry, and wine as a form of resistance to the regime, embodying a lifestyle now deemed "decadent." 

Inspired by this spirit and Tao Yuanming’s Peach Blossom Spring, I created a virtual exhibition space as an ideal retreat from today’s fast-paced, fragmented, and materialistic society. Using symbolic elements such as plum, orchid, bamboo, and lotus—representing integrity, humility, resilience, and purity—along with water and mountains, the project includes immersive visuals, posters, tickets, and derivative designs. It encourages viewers to reflect and construct their own “bamboo forest” as a spiritual refuge in modern life.









BATH
2022
Brand identity
Shopping website
In  my mind, showering is just a necessary step before falling asleep.
But research has found that there is scientific evidence that most people relax and get inspired in the shower. And we manipulate alpha waves in our brain based on variables like water flow, temperature, color, smell and so on to trigger the subconscious in our brain.

According to the above research, the appearance of educational toys is combined as inspiration and relaxing color. Create a series of bath brands and products (shower gel, shampoo, toothpaste, etc.) that can make people feel relaxed when taking a bath, and make a website selling the products I designed.













Paradise
2022
PublicationIn response to the oversaturated diploma culture and the near-obsessive emphasis on entrance exams in China, this project draws from Strange Stories from a Chinese Studio to satirize the examination system. Inspired by Pu Songling’s personal frustrations—and the popular belief that his vivid portrayals of fox spirits hindered his exam success—I use the image of a seductive, flattering fox as the central visual metaphor. Through the design of books, folding pages, and posters, I incorporate symbolic elements like tigers and leopard cats to critique the system from four angles: student struggles, university obsession, work pressure, and systemic constraints. 

This project is also a reflection of my own experience growing up under this exam-driven system, and serves as a visual expression of the tension between personal identity and institutional expectations.


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